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"More than just musicians and poets, the bards of the Forgotten Realms are also often its historians, chronicling the events as they happen, journeymen artists that live alongside those that shape the future of the Realms.

Bardic magic, its songs and secrets, can inspire heroes to ever greater feats of bravery, incite villains to commit ever more heinous acts. Stirring the mind, body and soul of those who hear to it rise above, and achieve greatness not from without, but within; it is the magic of revelation, and of epiphany."







  • 24 unique bard and curse songs (With more to be added in future)


  • Many discoverable in game through exploration & roleplay.


  • Each race granted one free curse song and bard song, based upon their culture.


  • Characters may teach their songs to other bards.


  • Bards can now cast in leather and chain armor if they take the still spell feat, and have 1 bonus AC in light and medium armor


  • Bard song usages now replenish over time.


  • New Bardic Chain to be added.





THE BARD SONGS



Bardic Rhythm

This effect is applied on top of and therefore stacks with all songs used. The opposite is used for curse songs.

  • +1 Bludgeoning damage, increasing to +2 at level 20
  • +1 Universal Saving Throws, increasing to +2 at level 20
  • +1 to all skills per 3 bard levels
  • +1 Dodge AC at levels 5, 10, 15, 25 and 28
  • +1 AB, increasing to +2 at level 10 and +3 at level 28


Falataer's Fiddle [0]

  • +1 Slashing damage
  • +1 AC
  • +2 Saves vs Death
  • ESF Perform: +2 Saves vs Mind affecting


Pilfering Poems [1]

  • +1 saves vs Traps per 4 bard levels
  • +1 to Search, Open Lock, Disable Trap, and Listen per 4 bard levels
  • +1 Dodge AC vs Lawful
  • +1 to Pickpocket, Hide and Move Silently per 4 bard levels
  • ESF: Perform: Casts knock and detect traps

Rogue levels count towards bard levels for this song. The number of rogue levels contributing to the song cannot exceed those of the bard levels.


Ballad of the Dragonslayer [2]

  • +1 Dodge AC vs Dragons per 7 bard levels
  • +1 AB vs Dragons per 7 bard levels
  • +1 Positive damage vs Dragons per 7 bard levels
  • 5% immunity to fire, acid, cold and electrical damage. Increases to 10% at level 20, and 15% at level 28
  • ESF: Perform: Grants immunity to fear

Fighter levels count towards bard levels for this song. The number of fighter levels contributing to the song cannot exceed those of the bard levels.


Sea Shanties [3]

  • +2 Cold damage
  • +1 Dodge AC (Requires bard to be inebriated)
  • +1 Parry per 3 Bard levels
  • +4 Saving throws vs electricity
  • ESF: Perform: Become able to breathe underwater

Swashbuckler levels count towards bard levels for this song. The number of Swashbuckler levels contributing to the song cannot exceed those of the bard levels.


Healing Harmony [4]

  • +1 regeneration per 5 bard levels
  • +1 to healing per 3 bard levels
  • +5 saves vs poison
  • +2 Fortitude Saving Throws
  • ESF: Perform: Immunity to Poison and Disease

Skaljardian Lėikr [5]

  • Gain 15/- Cold resistance
  • +1 saves vs cold per 5 bard levels
  • +1 Piercing damage
  • +2 AC vs Animals, Giants
  • Gain immunity to Cone of Cold
  • ESF: Perform: Gain Immunity to the Ice Storm spell

Barbarian levels count towards bard levels for this song. The number of Barbarian levels contributing to the song cannot exceed those of the bard levels.


The Watcher’s Vigil [6]

  • Damage reduction of X/+X, where X is bard level / 6 (Max 5/+5)
  • +1 spot and listen per 3 bard levels
  • +1 Discipline per 4 bard levels
  • Gain Ultravision
  • ESF: Perform: Gain See Invisibility

Knight (PDK) levels count towards bard levels for this song. The number of Knight levels contributing to the song cannot exceed those of the bard levels.


Oozing Orchestra [7]

  • +2 Acid damage
  • +2 AC vs Oozes
  • +1 saves vs Acid per 5 bard levels
  • Gain 20% Acid Immunity
  • ESF: Perform: Gain 15/- Acid Resistance


Waltz of the Magical Masquerade [8]

  • +1 Perform and Bluff per 3 bard levels
  • +1 to Saves vs Mind Affecting per 5 bard levels
  • ESF: Perform: Grant immunity to scrying


A Capella Aria [9]

  • +1 Slashing damage, +1 at Level 20, +3 at 28
  • +1 Dodge AC, +1 at Level 25
  • +2 AB at level 28
  • +1 Regeneration per 7 levels
  • +1 Universal Saving Throws
  • +10% Movement Speed
  • ESF: Perform: +1 Search per 3 bard levels

Effects of this song only apply to the bard and not to any party members.


The Boundless Explorer [10]

  • +20% Movement Speed, +1% per bard level
  • +1 Climb per 2 bard levels
  • +10 Bonus on rope use checks
  • ESF: Perform: +2 Riding per 2 bard levels

Ranger levels count towards bard levels for this song. The number of Ranger levels contributing to the song cannot exceed those of the bard levels.


Market Day [11]

  • +1 Appraise per 3 bard levels
  • +1 Lore per 3 bard levels
  • Additional +1 Appraise per Intelligence modifier of the bard
  • ESF: Perform: Count as 15 levels lower for pickpocketing purposes

Loremaster levels count towards bard levels for this song. The number of Loremaster levels contributing to the song cannot exceed those of the bard levels.



Strings of The Weave [12]

  • +1 Spellcraft and Concentration per 3 bard levels
  • +1 Use Magic Device per 4 bard levels
  • +1 Universal Saving Throws
  • Grants 18 Spell Resistance
  • ESF: Perform: Nullifies the effect of Faerzress and Wild Magic Zones


Song of Silence [13]

  • +1 Hide, Move Silently and Set Trap per 3 bard levels
  • +1% Concealment per Bard Level
  • Conceals tracks as per Trackless Step
  • +1 Dodge AC
  • ESF: Perform: Enables use of Shadow Doors


Shadowdancer levels count for this song. The number of Shadowdancer levels contributing to the song cannot exceed those of the bard levels.


Our Lady of Silver [14]

  • Immunity to contracting lycanthropy
  • +1 Dodge AC vs Shapeshifters per 7 bard levels
  • +1 AB vs Shapeshifters per 7 bard levels
  • +1 AC vs Evil
  • ESF: Perform: +5 Saves vs Mind Affecting


Song of Deep Stone [15]

  • +1 AC vs Elementals per 7 bard levels
  • +1 discipline per 4 bard levels
  • Gain X/+4 DR, where X is bard level / 3
  • ESF: Perform: Grants a small additional chance to success when harvesting a resource.

Earthkin Defender levels count for this song. The number of Earthkin Defender levels contributing to the song cannot exceed those of the bard levels.


Hunter's Rhythm [16]

  • +1 Piercing Damage
  • +10% move speed per 7 bard levels if initially sung in a wilderness area
  • +1 AB per 7 levels vs Animals and Beasts
  • +1 AC per 10 Bard levels vs Animals and Beasts
  • ESF: Perform: Magical Beasts are now affected by all song effects

Ranger levels count towards bard levels for this song. The number of Ranger levels contributing to the song cannot exceed those of the bard levels.


Forgesinger's Echo [17]

  • +2 Fire damage
  • +1 AC vs Constructs per 6 bard levels
  • Gain 15/- Fire resistance
  • Immunity to Fireball and Combustion
  • ESF: Perform: +5 saves vs fire



THE CURSE SONGS


Falataer's Flute [0]

  • D4 sonic damage per 2 bard levels
  • -1 Dodge AC
  • ESF: Perform: -1 Universal Saving throws


Dirge of the Dead [1]

  • Undead creatures take d4 divine damage per 2 bard levels
  • Undead creatures gain 1% fire vulnerability per bard level
  • Undead creatures lose 1 damage per 5 bard levels
  • ESF: Perform: Undead creatures lose -2 to all saving throws


Booming Drums of the Storm [2]

  • Calls down lightning causing d8 electrical damage per 2 bard levels
  • Targets lose 1 concentration and listen per 3 bard levels
  • ESF: Perform: Gain 10% Spell Failure


Morning After the Tavern [3]

  • 1% Sonic Vulnerability per bard level
  • -1 listen per bard level
  • -5% Movement Speed
  • ESF: Perform: -2 Dexterity


Plague Mother’s Malediction [4]

  • Afflicts with a random poison (On failing fortitude save)
  • Afflicts a random disease (On failing fortitude save)
  • -1 Saves vs Poison per 5 bard levels
  • ESF: Perform: -2 Constitution

Assassin levels count towards bard levels for this song. The number of Assassin levels contributing to the song cannot exceed those of the bard levels.

Conqueror's Discord [5]

  • d4 Negative damage per 2 bard levels
  • -1 Saves vs Fear per 5 bard levels
  • -1 Leadership per 3 bard levels
  • ESF: Perform: -1 discipline per 4 bard levels


Hunter's Shriek [6]

  • Animals and Beasts lose 1% movement speed per bard level
  • Animals and Beasts suffer 1% pierce vulnerability per bard level
  • -1 AB and AC per 10 Bard levels if the target is an Animal or Beast
  • ESF Perform: Magical Beasts are now affected by all song effects

Ranger levels count towards bard levels for this song. The number of Ranger levels contributing to the song cannot exceed those of the bard levels.


Frozen Feet [7]

  • D4 cold damage per 2 bard levels
  • -5% Movement Speed
  • -1 Tumble per 3 bard levels
  • Targets gain 15% cold vulnerability
  • ESF Perform: -2 Saves vs Cold



Full details of this update may be found on the Arelith Wiki.